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New Game: Scoundrel

tl;dr: Play my terminal port of the rogue-lite card game Scoundrel

My coworker introduced me to this game Balatro and I got pretty addicted to it for a few days. I still play it once daily and have stopped playing pokemmo because of it. Balatro is a deck-building rogue-lite poker game where you soup up your deck of playing cards to defeat increasing levels of blinds. I highly recommend it.

Whenever I really enjoy something, I always want to try to create something like it. Whether it is music, coding or learning a language because I enjoyed an anime when I was a child; I always fall into this trap (blessing) of setting aside the entertainment in favor of something more productive. And I was already scheming a way to make a game like Balatro. Not necessarily a card game, but a rogue-like for sure. (if you look at the games I link to in my links page, the majority of them are rogue like).

While I was watching youtube videos about Balatro strategies, I came across a rogue-lite card game that can be played IRL with just a deck of cards. The rules were simple enough and I decided I would port it to the terminal (rogue was a terminal game after all). It seemed like a good way to satisfy my craving of coding out a game while not taking up a ton of time while I juggle a bunch of other more important projects (like recording and mixing shrinkin-minkin’s first album).

Fast forward a week later, and I finished the first version of the port of Scoundrel Here is a screenshot of the gameplay.

Yes, it has a super simplistic UI, as all the early rogue-likes did.

As I write this post, I am starting to wonder if people are being too liberal with the term rogue-like and rogue-lite. Balatro reminds me nothing of the game rogue other than it is perma-death. I guess we are all just a part of the rogue-lite game of life.

Anyway, play the game.

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Webrings

domdit.com


New Game: Scoundrel

tl;dr: Play my terminal port of the rogue-lite card game Scoundrel

My coworker introduced me to this game Balatro and I got pretty addicted to it for a few days. I still play it once daily and have stopped playing pokemmo because of it. Balatro is a deck-building rogue-lite poker game where you soup up your deck of playing cards to defeat increasing levels of blinds. I highly recommend it.

Whenever I really enjoy something, I always want to try to create something like it. Whether it is music, coding or learning a language because I enjoyed an anime when I was a child; I always fall into this trap (blessing) of setting aside the entertainment in favor of something more productive. And I was already scheming a way to make a game like Balatro. Not necessarily a card game, but a rogue-like for sure. (if you look at the games I link to in my links page, the majority of them are rogue like).

While I was watching youtube videos about Balatro strategies, I came across a rogue-lite card game that can be played IRL with just a deck of cards. The rules were simple enough and I decided I would port it to the terminal (rogue was a terminal game after all). It seemed like a good way to satisfy my craving of coding out a game while not taking up a ton of time while I juggle a bunch of other more important projects (like recording and mixing shrinkin-minkin’s first album).

Fast forward a week later, and I finished the first version of the port of Scoundrel Here is a screenshot of the gameplay.

Yes, it has a super simplistic UI, as all the early rogue-likes did.

As I write this post, I am starting to wonder if people are being too liberal with the term rogue-like and rogue-lite. Balatro reminds me nothing of the game rogue other than it is perma-death. I guess we are all just a part of the rogue-lite game of life.

Anyway, play the game.

Tags: